Exercises

  1. Exercise 1: Model Blocking From Primitives Objects
  2. Exercise 2: Modelling from Cylindrical Shape
  3. Exercise 3: Low Poly Car Modelling
  4. Exercise 4: Modelling an Organic Object

Exercise 1: Model Blocking From Primitives Objects

Brainstorming

Started with thinking on building xylophone, since it is mostly made from easy shapes, then I thought maybe doing something I familiar with instead.

I had sketch on the xylophone idea at first, and a sketch on piano later.

I had a small creature playing the instrument because I thought adding it would be cute.

Figure 1.1 First Sketch

Figure 1.2 Second Sketch

Production

I started to create the piano, piano seat and the small creature referencing to Mike from Monsters Inc. but easy version since this is doing from primitives object. After finished all, I filled with viewport colors.

I use mostly cube in creating the piano boards and keys. Since teacher also taught us some skills on parenting elements, I tried to parenting the piano closing board to cylinder as axis same goes to the small creature legs and hands.

As we were allowed to use modifier tool, I used it in creating piano side board, piano keys, pedal and the cushion of piano seat.

Finally, I selected my desired lighting and adjusting the camera perspective and produce the outcome. 

Figure 2.1 Render solid without wireframe (without creature)

Figure 2.2 Render solid with wireframe (without creature)
Figure 2.3 Render solid without wireframe (with creature)

Figure 2.4 Render solid with wireframe (with creature)

Since in my final render, the creature did not show much, I included the full look of the creature and the view where I think cute. 
Figure 2.5 Near Look of creature

Figure 2.6 Creature playing piano look



Exercise 2: Modelling from Cylindrical Shape

Brainstorming

I found some reference pictures before starting to do it. Since I want to include some dinnerware that I quite like, I found the utensils to make matcha set and the tea cup. 

Production

I started to do all the utensils I referenced to. For the viewport render, I used MatCap lightning this time and had two outcome where I am both satisfied.



After the feedback session, I changed the composition of my items, and the outcome is as below. 






Exercise 3: Low Poly Car Modelling

Production

For this exercise, we should follow the reference car given as below. 


The overall car is made in class, so I only changed proportion of the car and added some details and interior for the car. 




Exercise 4: Modelling an Organic Object

Production

For this exercise, we should follow the reference karambit given as below.

 I did some in the class, but because the lining is not great so I remake the whole and the result is as below.

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