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Project 1: Hard Surface Modelling
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Project 2: Themed Scene-Based Modelling
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Project 3: Organic Modelling
Project 1: Hard Surface Modelling
First Try
At first I thought of doing a cash register, but as I doing, I found that
there's no appropriate materials so the outcome looks weird.
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Reference Cash Register
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Output Cash Register
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Second Try
So, I find another model which is popcorn wagon to do. I mostly refer to both
reference image as below but I also added a corn at the top of the wagon
because I thought it is cute. I used Cycles to render the image. And as I
wanted to point out the little yellow light on the wagon, the other light is
not too strong.
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Reference Popcorn Wagon 1
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Reference Popcorn Wagon 2
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Output Popcorn Wagon
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Project 2: Themed Scene-Based Modelling
Brainstorming
For the brainstorming part, I was struggling if to make interior or exterior,
after finding reference, I decided to do exterior with Japanese style.
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| Reference |
Production
For the production, I chose the parts that I am interested on, I have also
discovered the fabric through production. I then discovered several materials
through blenderkit. For the lighting part, although the reference image is on
daylight, I also make one for nighttime practicing the usage of light
including area light, point light and spotlight. Seemingly the nighttime could
be too dark so the details could not really be observed, while the daylight
could show more details.
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| Wireframed image |
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Nighttime Rendered image
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Daylight Rendered Image
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Project 3: Organic Modelling
Brainstorming
For this project, I have wanted to do the character I am interested on, so the reference I found is the character Frieren from the animation series Frieren: Beyond Journey's End.
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| Actual Picture of reference |
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| 3D reference |
Production
For the production, the hardest part was the texture painting, since we cannot access Adobe Substance 3d, I had to use the texture painting in Blender, so I spent some time to figure out how to use it. However, I get the way to use it and start painting mainly on the character's face and the eyes. Besides, I do face some trouble while doing the hair, then I figure out that using cube + subdivision can make the hair the best.
The rendered image below is different in terms of the lighting. Also, for the past project using Cycles, for this project I used EEVEE.
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Rendered Image 1
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| Rendered Image 2 |
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